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Godot Input Handler System
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Devlog
Godot Input Handler v1.1.0 Changelog
February 02, 2026
by
soki
#godot, #assets, #changelog
Changes: InputHandler now better handles unexpected return values. (Added default values to match statements) TriggerMode.PRESSED_CONTINUOUS changed to TriggerMode.ECHO (This is what Godot calls it, i...
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First Release of My Godot Input Handler
February 02, 2026
by
soki
#godot, #assets, #new-release
Hello everyone! I’ve been working on a game in Godot where I found my input logic was getting scattered across too many nodes, leading to some unpredictable behaviour and overall a messy structure...
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